Who | What | Where | Why | When

UCLA AUD, Entertainment Studio

Studio Final, Fall 2019

Instructors: Natasha Sandmeier, Nathan Su

Team: Alekya Malladi, Gesthimani Roumpani, Yanrong Yang

Test animation to represent the evasive nature of memory.

Following a short period of targeted research, this project is a film treatment alongside concept art that explores the visual representation of memory. Whether digital, personal, or collective,memories are characterized by subjectivity, ambiguity, misalignments, and/or corrupted data. The concept art produced during this course is setting the ambiance for the film to follow over the next few months,and introduces techniques to suggest ways of visualization when reconstructing a narrative based on different types of recorded memory data.

[LOGLINE]

Mistaking it for a clue for one of his cases, an investigator unravels the traces of a mysterious object against misalignments and corruptions of memory, only to find himself amidst the feud of two archenemies (concept art by Yanrong Yang).

ACT 01 - SETUP [EXPOSITION]

Mr I is struggling with his latest case, looking for a burglar who stole valuable artifacts from a wealthy art collector. He is trying to save whatever is left of his reputation, but his only lead is a witness who saw the culprit running into a dead-end alley (concept art by Gesthimani Roumpani).

(concept art by Gesthimani Roumpani).

[INCITING INCIDENT]

Mr I visits and examines the area. This is when he discovers what he sees as a clue: Mother B (concept art by Gesthimani Roumpani).

[PLOT POINT ONE]

Examining clues on Mother B, he realizes she is a motherboard, potentially holding important data. He sets off to find who she belongs to, in hopes of recovering her digital data (concept art by Gesthimani Roumpani).

ACT 02 - CONFRONTATION [RISING ACTION]

Connecting different types of memories, Mr I starts his adventure in all places Mother B has been. On this trip down memory lane, he encounters obstacles caused by memory ambiguity and gets introduced to Dr Desktop. He realizes Mother B is not a clue connected to his initial case, but is determined to make this his new case (concept art by Yanrong Yang).

[MIDPOINT]

With Dr Desktop’s help, Mr I discovers where Mother B came from; an arcade game. Restoring the game’s memory reveals Dr Desktop had withheld crucial information that has now compromised the quilt of memories stitched so far; Mother B embodies an ongoing feud between Dr Desktop and Miss T (concept art by Alekya Malladi & Gesthimani Roumpani).

[PLOT POINT TWO]

Mr I sets off to discover who Miss T is, in an attempt to settle the feud between her and Dr Desktop (concept art by Alekya Malladi, Gesthimani Roumpani, & Yanrong Yang).

ACT 03 - RESOLUTION [PRE-CLIMAX]

Mr I hits a dead end. Nobody seems to remember who Miss T is, and he is running out of time; the arcade will soon be recalled and along with it will go the evidence attached to it. Against all odds and recorded memories, he restarts with a clean slate to figure out what he had missed (concept art by Gesthimani Roumpani).

[CLIMAX]

Mr I bases his new storyline on collective memory and finally finds the identity of Miss T (actual name being Misty Data Corp); a huge technology corporation, set on making Dr Desktop fail by attacking his ego. He adds Misty Data Corp’s memories to the storyline and informs Dr Desktop, who finally finds peace. Mr I marks the case closed (concept art by Gesthimani Roumpani).

[DENOUEMENT]

Mr I is now boasting the memorabilia he was awarded for solving Mother B’s case and restoring peace. He revisits the alley to reminisce himself of his success (his ONLY success). Suddenly he realizes something: all the memories and knowledge he collected through Mother B’s case are now revealing a completely new clue for his initial burglary case; time for a new adventure!

(concept art by Gesthimani Roumpani, figurine texturing by Alekya Malladi)

 © 2020 by Gesthimani Roumpani

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