AR, VR, animation, & robot footage. Video edit by Gesthimani Roumpani.
Starting with four famous sculptures, the first step of this project was to disassemble them and create a matrix of parts (kitbashing). Our group examined the relationship between deformed inflatables and an agglomeration of solids as a single frame, following the idea of an exquisite corpse. Therefore we combined the matrix parts according to that strategy and created a series of morphologies. The aim of this course was the acquisition of a diverse skillset through a series of exercises on the aforementioned morphologies. The final documentation of the project includes drawings, animation, 3 VR applications, and 2 AR applications.